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The article “4 Effective Strategies to Estimate Time for Your Design Projects” on UX Planet offers practical advice for designers and teams who struggle with accurately predicting how long a project or task will take. The author outlines four distinct approaches: bottom-up estimation, analogous estimation, three-point estimation, and buffering for uncertainty. Each method is broken down with clear examples and pros and cons, helping readers understand when and how to apply them in real-world scenarios.

The article emphasizes that time estimation isn’t just about numbers—it’s about managing expectations, improving planning accuracy, and communicating transparently with stakeholders. Designers are encouraged to document assumptions, reflect on previous projects, and factor in uncertainty to avoid underestimation. While not overly technical, the piece is grounded in practical wisdom and is ideal for freelancers, design leads, and project managers looking to improve their forecasting and reduce scope creep. The article is hosted on UX Planet and does not include an individually named author.